//
//  StructManager.h
//  beast_tamer
//
//  Created by Yang Bean on 13/5/14.
//
//

#ifndef beast_tamer_StructManager_h
#define beast_tamer_StructManager_h
#include "EnumManager.h"

struct MonsterStruct
{
    int monsterId;
    const char* name;
    const char* description;
    const char* head;
    const char* left;
    const char* right;
    
    AnimationType animationType;
    Race race;
    AtkType atkType;
    int atk;
    int def;
    int speed;
    int atkSpeed;
};

#endif
